An international release has yet to be announced. Japan will get Radiant Historia on November 4. Atlus is also guaranteeing quality sounds for the game as it's put Yoko Shimomura (Kingdom Hearts) to work on the soundtrack. The game's director is Mitsuru Hirata, director of Shin Megamitensei III Nocturne. Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS.It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. The Radiata Stories connection comes from character designer Hiroshi Konishi and world setting creator Satoshi Takayashiki, both of whom worked on Radiata. It actually seems to have talent from a variety of sources. Although key members of the Radiata Stories team are working on it, Radiant Historia is not a tri-Ace game. Your attack and defensive strength are determined in part by your proximity to the enemy when attacking. From what we gather, enemies are positioned on a 3 x 3 grid. Details are scarce on this area of the game at present. Expected of a Japanese-style RPG, Radiant Historia will have a full combat system. The game has you travel through time, and also through space as you switch off between parallel worlds. We're not sure how the system works exactly, but it seems as though you'll be changing the past in order to create a "proper" future. You'll be using this ability as you play through Radiant Historia. Stok suffers a great injury and briefly enters the world of Historia, where he's given the ability to travel through time and space. The game begins when Stok and his subordinates are sent into Gran org territory to rescue a captured spy. Your country is at war with neighboring Gran org, whose ruler Queen Protea is blamed for the drying of the land and a strange disease that turns people into sand. Set in the world of Vancool, you play as Stok, a spy with the intelligence agency of the nation of Alicetel.
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